Tag Archives: split social
Battle systems of Split Social





The first battle idea was to use the turn-based combat. So you touch someone or they initiate the contact, the battle screen pops up. Very classic Japanese RPG style. I played Pokemon a lot in my teens, so this system makes perfect sense. BUT unlike many turn-based games, here you have fight using timing based commands, like in Mario and Luigi RPGs/Paper Mario. Which means you cannot do same damage each time you attack, but each hit is counted based on the performance of the move. It is very simple sequence of directional arrows to press at right time, each is displayed like in rhythm games. Though this is only during the player’s turn, because as soon as its the opponents turn, the condition is reversed, and you have to either mirror the arrow marks or hit them in reverse, so if it’s left you see from the enemy, you hit right. There are many types of situations, all based on the opponent and player’s skills.

Also, in the real world battle the turn changes perspective of the characters, so each turn it’s a fresh start.
A lot has changed since the battle idea was introduced in 2021.



Of course this is only the real world battle of the game. The online world is very different, and so the battle will be explained later 🙂